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SpleenBean

28 Game Reviews

5 w/ Responses

I really enjoyed this game! I couldn't figure out how the timing worked in the first few matches- but that's because I'm a bit stupid. On my second playthrough it was very clear.
I also loved the ending (it terrified me)!- great, simple, and effective atmosphere, and a great small story. Wonderful work!

TheGorondorf responds:

Thanks a lot for playing! I would encourage you to try the Secret Ending, it requires some patience to get though :D

This is great and simple and I loved the difficulty level. I love the emphasis on timing things right and having the order of things be correct to minimize your jumps- great simple mechanic.
I was always able to figure the level out after one or two tries. At the same time, I found that I rarely got it right on the first try. I felt that the game was fair without being boringly easy.
Visuals and music are simple and not distracting. Great stuff as per usual Brokellusion!

The only bug I could find is if you hit the corner of a platform you lose two lives. Not that big of a deal, but I figured I would point it out.

Cute and fun! I like the painting concept a lot! Some levels are a little difficult but felt fair when I finally understood how to beat it.
One complaint: I wish it had more levels! Haha! :)

I liked the little dudes in some of the later levels- cute concept!
The eyestrain was really getting to me about halfway through, though. The color palette also made it really hard to tell some things apart, which made getting through some levels difficult.

Why's the guy in the 3rd ending kinda... . .. uh anyways!. great game, dude!! Keep it up, great atmosphere! (I would say though, I couldn't tell what some of the objects were until after I solved the puzzle by guessing. The bag, the handle... just something I noticed.) Great experience though, I liked all the endings too!

Fakewisdom responds:

Thank you so much, i will try to do something about the objects next patch

I played till I started the 3rd row, and it's nice knowing impossible things are possible. But I don't think I want to see how many rows there actually are. (Unless there is a good secret at the end.)

Really creative to incorporate echolocation as a game mechanic, great job!

There is potential but the programming needs a lot of tightening. Player animations and sounds could be better synced with what they are doing, and the knockback that you do to the enemies could be a lot cleaner. It also seems like sometimes the knockback doesn't even work. And there seems to be an issue with the health bar disappearing right after attacking it. Like I said, the potential is there but it the programming needs polishing. The art and music is fine.

This is a great game, dev! Had me really invested. Died in stage 2 but if I had more time on my hands I would keep playing till I beat the last boss. :)

Hellish. :)

Jack of a few trades (master of none) --
I'm always attempting new things!
But wherever I go, my obsession with nature and critters follows me.
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Enjoy your visit! :)

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