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SpleenBean

28 Game Reviews

5 w/ Responses

Very nice! Some of the tests, like the color perception, proportion and depth estimation, and geometric prediction where very cool. I only realized after a while that you could actually finish a trail and have it added to a graph. I think they should be a bit shorter or fast paced then, because for the first half of the trails I did, I quit before it was over thinking that it didn't have an end to it. Very nice brain skill game though :)

This is amazing! It makes me feel bad that you are getting a bad score because the game does not have an English translation for the words and buttons.

For anyone playing that is confused by the game, essentially you are a shop keeper at a nursery.
On the left is a customer, and they are telling you their order.
On the right, pressing the yellow button passes some time, and gives you a random item.
Move the items into the middle onto the "board". Seeds go into pots, and the plants require water to grow. When they are done growing, drag them onto where the customers request is.
You can buy a pickaxe for some coins for the rocks.
Pressing the red button clears everything inside the little 5x5 board.
I hope this explanation helps some people who are confused by the game, give it a chance, once you have a lot of things on your board the game starts to pick up and be a lot of fun!

justinjuststart responds:

Ty for comm

This is fun, with a lot of cool mechanics going for it. I like the strategy that the energy and the skulls bring. I think adding sound effects or more distinct object color coding would help the player figure out what is happening easier. Very nice dungeon game, dev.

Lots of promise, fishing games are epic. I especially like the idea of the pets and the day cycles.
Please though, make the music longer or find a longer song, or at least have different music play for the store.

Very very very hard! I don't enjoy this difficulty but that's just me.
I would say, for a game that expects constant death from you, the death screen stays too long and is very taunting. Should probably have an instant reset to keep players from quitting during the "game over".

This rocks dude. Nice to see some games that do something new for once.
Not everything has to be so fast paced and in your face. Thank you for the nice experience.

If I'd have to comment one thing, try to have some more contrast between the text and the background(s) they are on, it's hard to read at a glance.
Other than that this is great, put a big smile on my face :)

Great game- extremely addicting.
A couple suggestions and questions though.
- The learning curve in this is insane for a game based on random rolls, you either know exactly what you need to do and what animals/combinations you need or you don't.
I think this mostly comes from major balancing problems. The bus from the deer shouldn't do splash damage in my opinion, it's powerful enough alone. And some animals don't get any kind of ability buffs when leveling up which is disappointing. I think they should all get some kind of health and ability buff when leveling up but that's a lot to ask.
- There shouldn't be random critical hits. Period. While it sometimes works in your favor, it still feels unfair. It takes away any strategy that you might have had originally and isn't fun for either team. I saw someone else comment that there should be a food item that gives you the chance for a critical hit and I agree. This would make it a lot more fun and would feel reasonable when the other team has it.
- Why are there 12 trophies at the top of the screen when it tells you that you won after 10? Not a complaint just curious if it was a mistake or if you can earn them through a secret.
- The last nitpick is that I wish there was a bigger congratulations when you win at the way end. When I won for the first time I was like "wait, that's it?" Maybe a collection of trophies that you get to look at in the menu, or special points that lend themselves to special costumes. Or at least some confetti and your team's animal friends jumping up and down in excitement would have been fun to see at the way end.
Great game though Devs, really looking forward to future updates. :)

Arkuni responds:

We hear everything you say. We are still working on better match making and balancing out all the animals.

Critical hits are there to make battle less predictable and more exciting. It has been a contentious topic, but it helps players who are behind to make some headway. We will see if we can find a better solution - stay tuned!

The 12 trophies is just buggy interface. Will be fixed soon. And we will add some confetti for your final victory! ;)

Cheers for the feedback!

Great little puzzle game! None of the levels felt too easy or too hard, just challenging enough. The levels were designed well where the player can figure out what new things do pretty fast without being confused.

This is great! I love the story and the little practical puzzles, music and dialogue is good too. Short and sweet.

Jack of a few trades (master of none) --
I'm always attempting new things!
But wherever I go, my obsession with nature and critters follows me.
---
Enjoy your visit! :)

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