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SpleenBean

5 Game Reviews w/ Response

All 28 Reviews

I really enjoyed this game! I couldn't figure out how the timing worked in the first few matches- but that's because I'm a bit stupid. On my second playthrough it was very clear.
I also loved the ending (it terrified me)!- great, simple, and effective atmosphere, and a great small story. Wonderful work!

TheGorondorf responds:

Thanks a lot for playing! I would encourage you to try the Secret Ending, it requires some patience to get though :D

Why's the guy in the 3rd ending kinda... . .. uh anyways!. great game, dude!! Keep it up, great atmosphere! (I would say though, I couldn't tell what some of the objects were until after I solved the puzzle by guessing. The bag, the handle... just something I noticed.) Great experience though, I liked all the endings too!

Fakewisdom responds:

Thank you so much, i will try to do something about the objects next patch

This is amazing! It makes me feel bad that you are getting a bad score because the game does not have an English translation for the words and buttons.

For anyone playing that is confused by the game, essentially you are a shop keeper at a nursery.
On the left is a customer, and they are telling you their order.
On the right, pressing the yellow button passes some time, and gives you a random item.
Move the items into the middle onto the "board". Seeds go into pots, and the plants require water to grow. When they are done growing, drag them onto where the customers request is.
You can buy a pickaxe for some coins for the rocks.
Pressing the red button clears everything inside the little 5x5 board.
I hope this explanation helps some people who are confused by the game, give it a chance, once you have a lot of things on your board the game starts to pick up and be a lot of fun!

justinjuststart responds:

Ty for comm

Great game- extremely addicting.
A couple suggestions and questions though.
- The learning curve in this is insane for a game based on random rolls, you either know exactly what you need to do and what animals/combinations you need or you don't.
I think this mostly comes from major balancing problems. The bus from the deer shouldn't do splash damage in my opinion, it's powerful enough alone. And some animals don't get any kind of ability buffs when leveling up which is disappointing. I think they should all get some kind of health and ability buff when leveling up but that's a lot to ask.
- There shouldn't be random critical hits. Period. While it sometimes works in your favor, it still feels unfair. It takes away any strategy that you might have had originally and isn't fun for either team. I saw someone else comment that there should be a food item that gives you the chance for a critical hit and I agree. This would make it a lot more fun and would feel reasonable when the other team has it.
- Why are there 12 trophies at the top of the screen when it tells you that you won after 10? Not a complaint just curious if it was a mistake or if you can earn them through a secret.
- The last nitpick is that I wish there was a bigger congratulations when you win at the way end. When I won for the first time I was like "wait, that's it?" Maybe a collection of trophies that you get to look at in the menu, or special points that lend themselves to special costumes. Or at least some confetti and your team's animal friends jumping up and down in excitement would have been fun to see at the way end.
Great game though Devs, really looking forward to future updates. :)

Arkuni responds:

We hear everything you say. We are still working on better match making and balancing out all the animals.

Critical hits are there to make battle less predictable and more exciting. It has been a contentious topic, but it helps players who are behind to make some headway. We will see if we can find a better solution - stay tuned!

The 12 trophies is just buggy interface. Will be fixed soon. And we will add some confetti for your final victory! ;)

Cheers for the feedback!

Pretty simple game, I can see what you're going for.
- I would say maybe move the ghost to the far left of the screen so that the player can have more time to react (or just fill/remove the open space, since you can't move back there you don't need to see what's behind you.)
- I would also make the spikes a little more distinct from the background, either with a different color or a strong outline, just so that they blend into the background less.
- Some variation might make the game more interesting. Maybe an item that gives you an extra heart, or an invincibility item or something. Or the spikes/background changing color after getting a certain score.

spermuss01 responds:

Thanks for the feedback, I'm working on making the game touchscreen-friendly, I definitely implement some of your suggestions in that version!

Jack of a few trades (master of none) --
I'm always attempting new things!
But wherever I go, my obsession with nature and critters follows me.
---
Enjoy your visit! :)

Age 20

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Hyperborea

Joined on 3/29/21

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