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SpleenBean

5 Game Reviews w/ Response

All 28 Reviews

I really enjoyed this game! I couldn't figure out how the timing worked in the first few matches- but that's because I'm a bit stupid. On my second playthrough it was very clear.
I also loved the ending (it terrified me)!- great, simple, and effective atmosphere, and a great small story. Wonderful work!

TheGorondorf responds:

Thanks a lot for playing! I would encourage you to try the Secret Ending, it requires some patience to get though :D

Why's the guy in the 3rd ending kinda... . .. uh anyways!. great game, dude!! Keep it up, great atmosphere! (I would say though, I couldn't tell what some of the objects were until after I solved the puzzle by guessing. The bag, the handle... just something I noticed.) Great experience though, I liked all the endings too!

Fakewisdom responds:

Thank you so much, i will try to do something about the objects next patch

This is amazing! It makes me feel bad that you are getting a bad score because the game does not have an English translation for the words and buttons.

For anyone playing that is confused by the game, essentially you are a shop keeper at a nursery.
On the left is a customer, and they are telling you their order.
On the right, pressing the yellow button passes some time, and gives you a random item.
Move the items into the middle onto the "board". Seeds go into pots, and the plants require water to grow. When they are done growing, drag them onto where the customers request is.
You can buy a pickaxe for some coins for the rocks.
Pressing the red button clears everything inside the little 5x5 board.
I hope this explanation helps some people who are confused by the game, give it a chance, once you have a lot of things on your board the game starts to pick up and be a lot of fun!

justinjuststart responds:

Ty for comm

Pretty simple game, I can see what you're going for.
- I would say maybe move the ghost to the far left of the screen so that the player can have more time to react (or just fill/remove the open space, since you can't move back there you don't need to see what's behind you.)
- I would also make the spikes a little more distinct from the background, either with a different color or a strong outline, just so that they blend into the background less.
- Some variation might make the game more interesting. Maybe an item that gives you an extra heart, or an invincibility item or something. Or the spikes/background changing color after getting a certain score.

spermuss01 responds:

Thanks for the feedback, I'm working on making the game touchscreen-friendly, I definitely implement some of your suggestions in that version!

Jack of a few trades (master of none) --
I'm always attempting new things!
But wherever I go, my obsession with nature and critters follows me.
---
Enjoy your visit! :)

Age 20

Full-time Student...

Hyperborea

Joined on 3/29/21

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